3_FA23_AChanceforBalance
USC SCHOOL OF ARCHITECTURE - PROFESSOR JIA ZHOU ZHU - AI STUDY AND SIDEFX HOUDINI PRACTICE
Axonometric section interior view
Using AI as a co-pilot to develop personal designs, this concept project joins applied machine learning device, Midjourney, and advanced programs like SideFX Houdini and Autodesk Maya to create a system of massing types that ultimately combine into an architectural structure. While Midjourney generated a series of figures based on typed prompts, it is up to the designer to decide which image is chosen for the next phase of design.
This beginning process influences the creation of a conceptual model that currently consists 4 categories: the Bone (structure), the Flesh (object and space), the Tissue (poche), and the Skin (cladding). SideFX Houdini, similar to Grasshopper, is a program that designs through creating networks of nodes, which allows for intentional placements when morphing the elements together. Ultimately combining the 4 categories of materials together produces a final building: a museum that withholds public and private space for various amenities.
AI-generated images through Midjourney using text prompts to produce final concepts. (Left to right: Tissue, Flesh, Skin, Bone.)
Final progress of building development through Houdini generated animation scenes. (Left to right: Tissue, Flesh, Skin, Bone.)
Animation screen captures for each category of movements.
Ground floor plan Upper floor plan
North elevation section
West elevation section
Interior render
Physical model photographs
RHINO / SIDEFX HOUDINI / ILLUSTRATOR / PHOTOSHOP / MIDJOURNEY / 3D PRINTING /
PHYSICAL MODEL MAKING